Mobile-Assisted Language Learning (MALL) in Language Learning
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Abstract
This is a case study using an interactive digital game to teach grammar via Mobile Assisted Language Learning (MALL). The interactive game via MALL is aimed to ease TESL students' fear and trigger their interest in learning grammar. The game uses the Theory of Variation (Marton & Booth) to design the grammar exercises in the game. A survey questionnaire and a semi-structured interview were administered to gauge the students’ perceptions of using the game. The findings show that the game has somewhat improved students’ grammar knowledge.
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Copyright (c) 2021 Tengku Nazatul Shima Tengku Paris , Nurma Abdul Manap , Hafiza Abas , Lo Mun Ling
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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