Mobile-Assisted Language Learning (MALL) in Language Learning

Main Article Content

Tengku Nazatul Shima Tengku Paris
Nurma Abdul Manap
Hafiza Abas
Lo Mun Ling

Abstract

This is a case study using an interactive digital game to teach grammar via Mobile Assisted Language Learning (MALL). The interactive game via MALL is aimed to ease TESL students' fear and trigger their interest in learning grammar. The game uses the Theory of Variation (Marton & Booth) to design the grammar exercises in the game. A survey questionnaire and a semi-structured interview were administered to gauge the students’ perceptions of using the game. The findings show that the game has somewhat improved students’ grammar knowledge.

Article Details

How to Cite
Tengku Paris , T. N. S. ., Abdul Manap , N. ., Abas , H. ., & Ling, L. M. . (2021). Mobile-Assisted Language Learning (MALL) in Language Learning . Journal of ASIAN Behavioural Studies, 6(19), 61–73. https://doi.org/10.21834/jabs.v6i19.391

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