@article{Tengku Paris_Abdul Manap_Abas_Ling_2021, title={Mobile-Assisted Language Learning (MALL) in Language Learning }, volume={6}, url={https://jabs.e-iph.co.uk/index.php/jABs/article/view/391}, DOI={10.21834/jabs.v6i19.391}, abstractNote={<p>This is a case study using an interactive digital game to teach grammar via Mobile Assisted Language Learning (MALL). The interactive game via MALL is aimed to ease TESL students’ fear and trigger their interest in learning grammar. The game uses the Theory of Variation (Marton & Booth) to design the grammar exercises in the game. A survey questionnaire and a semi-structured interview were administered to gauge the students’ perceptions of using the game. The findings show that the game has somewhat improved students’ grammar knowledge.</p>}, number={19}, journal={Journal of ASIAN Behavioural Studies}, author={Tengku Paris , Tengku Nazatul Shima and Abdul Manap , Nurma and Abas , Hafiza and Ling, Lo Mun}, year={2021}, month={Sep.}, pages={61–73} }